Mobile-first navigation and speedy play The modern casino experience often starts on a phone, and platforms that think mobile-first win on navigation, readability and speed. […]
Exploring the Wild Tiger Bonus Code Lounge: A Smooth Session Tale
Smooth Browsing, Ready Mood From the moment you land on a site, the session flow sets the tone: easy navigation, clear categories, and an inviting […]
How Does a Computer Game Become an Esport? 5 Real Moments That Make It Possible
Esports may look simple at first glance. People play games for prizes and fans watch the action. In reality, everything is much more complicated. Online […]
3 Tools to Help You Write a Game Script
A professional game writer discusses which tools to use to write and test a game script. Game studios use different development methods. And, as a […]
How to Design Game Interfaces: Tools, Rules, Requirements
We explain the difference between UI design and UX, what makes a good UI designer, and what advice you should follow to achieve success in […]
Balance in Games, or How to Achieve an Unattainable Goal?
Hello, everyone! Here comes a new blog post. Today we will be discussing a very interesting topic related to game mechanics. What do you think […]
The Best Engine for Game Development
The term “game engine” is rarely mentioned in AAA game announcements or among gamers themselves. However, when it comes to developing your own project, the […]
Gamification: How a Gaming Approach Helps in Learning and at Work
Gamification is the introduction of game elements into non-gaming contexts: work, study, and everyday life. What is gamification? Gamification uses people’s natural inclinations toward competition, […]
HTML5 Games in 5 Minutes
A brief introduction to HTML5 games: what they are written on, how they are distributed, where developers get textures, models, and sounds. There are many […]
About the Process of Optimizing Games for Different Devices
The most general principles for those who want to know why their favorite game performs so well or so poorly. I will try to tell […]